try to play PuzzlePPKN click here.
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Rabu, 13 Mei 2015
Kamis, 19 Januari 2012
The Elder Scrolls V: Skyrim
The Good
- Immense world stuffed with varied tasks to perform
- Dragon battles are a blast
- Lovely art design capped by some beautiful, atmospheric touches
- Enjoyable battles that you can approach in a variety of ways
- Lots of compelling, self-contained stories to experience in addition to the main one.
The Bad
- Glitches and bugs frequently disrupt the immersion
- Friendly AI is often more of a hindrance than a help.
Those nights traversing these lands are ones well spent. The game returns you to the continent of Tamriel, where you explore the northern realm called Skyrim, home to the Nord race. In these northern regions, snow flurries cloud your view, and platforms of ice float on the chilled waters. Nighttime often brings Tamriel's version of the aurora borealis, with its gorgeous blue and green ribbons stretching across the heavens. Skyrim's predecessor, Oblivion, featured prototypical fantasy environments--pretty but not quite evocative of the lore's darker undercurrents. Skyrim embraces its darker elements. You might feel an eerie chill as you glimpse a half-sunken ship through the mist, or watch as a dragon comes to life before your very eyes under the swirling firmament. Skyrim's atmospheric tone harks back to The Elder Scrolls III: Morrowind, only the hazy dust storms of the earlier game have been replaced by glimmering snowfall and opaque fog.
These lovely vistas are best seen from a distance. Closer inspection reveals hard edges, plain painted-on textures, and other visual flaws that are conspicuous should you seek them out. But like many enormous games, Skyrim makes a fantastic impression not because its individual elements are sharply honed, but because they contribute to a grander whole. There's so much to do that your quest log becomes an embarrassment of pleasures, offering dozens of choices at any given time, each one as enticing as the next. You could follow the story, of course, which weaves a compelling tale that casts you as a dragonborn; that is, the soul of a dragon emanates from within you. As such, you are the key to discovering why dragons have returned to the land, terrorizing cities and potentially ending the known world. The tale has you facing dragons, of course, but also crashing fancy dress parties and scouring sewers in search of a key figure long assumed dead. It's a well-crafted tale that makes good use of those fearsome flying creatures that horrify the masses with roaring gusts of fire and ice.
Even when you aren't pursuing story quests, though, the core narrative dogs you as you trot across the land on foot or on horseback. You might travel to a quaint hamlet only to discover that it's under siege by a hovering beast. The townspeople join you, aiming their arrows and fireballs upward, and not all of them may survive the encounter. These battles impress upon you the terror in which the populace lives, and thus give you a reason to be a hero to them. But plenty of narrative delights have nothing to do with dragons, and some of them could have formed the main story of a lesser RPG. Following an early lead takes you to a lonely house occupied by a single child with a disturbing request. The story that unravels has you acting as a predator and eavesdropping from an unimaginably sinister hiding place. Other story threads embrace the element of choice. You can take sides in the ongoing conflict between Imperial forces and the rebellious Stormcloaks, and then assault enemy camps and rescue prisoners jailed by the enemy. And in one memorable if minor quest line, you can kill a creepy cannibal--or join her and her cohorts at the table.
It's impressive enough that there's so much to do; it's even more impressive that most of it is wonderful. Not every dungeon is a joy to explore. Stone-turning puzzles occasionally bring the fun to a halt, and a few repeated cave designs could dampen your spirits. But overall, every task has an excellent sense of context, and surprises lurk around many a turn. Searching for a lost dog turns into a grander quest than you could have guessed--and witty writing and voice acting shine some light into this somber world. Even a simple "go there, kill that" bounty can be a thrill. After all, how often do you face a towering giant and a couple of woolly mammoths? It's too bad that as you approach the giant's camp, one of those mammoths might spawn 100 feet in the air and fall to its death, or land on another mammoth and ride on its back for a few seconds before sliding off.
So maybe not every surprise is a welcome one. But most are, and the element of the unexpected is what lures you to explore as much as you can. The reward could be a great weapon hidden in a locked chest, a gorgeous vista to ogle, or a book of lore that enhances one of your attributes. Or perhaps you'll discover words written in the dragons' tongue--an important discovery indeed. Finding those words is key to using Skyrim's most powerful spells, known as shouts. Well, they are half the key anyway: you also must defeat dragons and absorb their souls to activate those shouts. Shouts have their own cooldown timer and aren't tied to the magicka bar that governs standard spellcasting. With one shout, you can breathe fire on your attackers. With another, you can slow down time. Shouts hardly guarantee success in a difficult battle, but they can tip the scales in your favor. Besides, the dramatic visual and sound effects of both the discovery of words and the absorption of a dragon soul are a lovely bonus.
As for standard spells, they come in the usual schools of magicka: destruction (zap skeletons with sparks!), conjuration (summon a giant frost atronach!), alteration (light the way ahead!), and so on. You can even dual-wield spells, going full-on mage, with a glowing ball of fire in one hand and a summon at the ready in the other. For that matter, you can dual-wield one-handed weapons, giving you more flexibility in how you form your character. When you create your character, you choose a race from the usual Elder Scrolls standbys (Dark Elf, Breton, Argonian, and so forth), but you don't choose a class. Rather, your skill level with certain types of weapons, magicka schools, speech, and so on is governed primarily by how you play. Wear heavy armor, and taking blows gradually increases your heavy armor proficiency. Swing two-handed weapons, and you get better at using them.
Selasa, 17 Januari 2012
Online Bussiness Affiliate
An online affiliate business is a business where you work to sell products by displaying ads on your blog or website. here you as a display ad publisher will earn a commission if there are people who visit the blog or your website and people who visit do click on ads or also make purchases of products. the way this business works, the first is to register in the affiliate program, then help promote and sell products by displaying ads on your site or blog. if there are visitors who come in and make purchases through the link of your ad, then you will get a commission from the affiliate program.
Online Bussiness PTC
PTC is an online business where you will be paid if you do click and view ads from owners of the product on the site PTC program. This business can be said to be the easiest way to get money from the internet, because just by registering at the PTC programs then do click on ads, other than that this business does not require a website or blog to run this business.
Here is an example of PTC bussiness :
1. http://www.clixsense.com/
2. http://www.incentria.com/
3. http://www.neobux.com/
4. http://www.buxworker.com/
Here is an example of PTC bussiness :
1. http://www.clixsense.com/
2. http://www.incentria.com/
3. http://www.neobux.com/
4. http://www.buxworker.com/
Online Bussiness Paid Review
Paid review is an online business where you will get paid by writing reviews about products of the owner of the product on your site or blog. The way this business works is you sign up to the ads agencies site and do a review of the product from the owner of the product that you write on the blog that the contents of product reviews from owners of the product. convenience of this business is that you only write about a product to earn commissions.
Online Bussiness PPC
PPC is an online business by becoming publisher of products from the product owner. publisher will earn a commission if there are visitors who click the ads that you put on your blog or website. to run this business you need your own website or blog. convenience of this business is that you do not have to wait any visitors who purchase the product for a commission but you get enough visitors to click though the visitor did not buy the product.
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Frozen Dinasty MainStory
I've updated the story of the Frozen Dynasty that are still mainstory / core story. why I make the point right? because I wanted to KuKaDo members can express their imagination and poured into story of Frozen Dynasty, forming a complex storyline and interesting. I wanted every member to download this and read mainstory Word that I have made. after that we can all fix the story so far. after that, we will make fullstoy chapter 1 first together and then until the end of chapter 7. In Word I have not list the name of the character's and NPC's neither name of the town and dungeon, because this is still a core story. if there are things you want to ask or less clear about the content of the story please ask me David Wolfhart. trims
Download Frozen Dinasty main story : http://www.mediafire.com/download.php?blylnm84m9y70co
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Download Frozen Dinasty main story : http://www.mediafire.com/download.php?blylnm84m9y70co
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